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At Saikouchou Academy, we put our students first.
First in athletics, first in academics, first in discipline, and first in individuality.
Saikouchou Academy offers a wide variety of extracurricular activities, including our world renowned sports clubs, that will help our students on their path to being the extraordinary women they're meant to be.
(This is a journal listing the clubs and sports teams at Saikouchou Academy and the amt of [in-group] members in each. There are obviously people in each club but this journal will only have the members/NPCs of this group in it. Take this into consideration when making your character/deciding what clubs you want your character to join. At this school, you're allowed to join a maximum of three clubs, and are REQUIRED to be enrolled in at least one. Notable NPCs will also be listed here)
Sports Clubs
Mekkaneering Club:
Sakugawa Chieri (佐久川 千枝莉) - President
Benimaru Aya (紅丸 理) - Member
Archery Team:
Tsurubami Honoka (鶴喰 仄華) - Captain
Soccer Team:
Lacrosse Team:
Fencing Club (Western):
Fencing Club (Traditional):
Sakugawa Chieri (佐久川 千枝莉) - 3-dan
Judo Club:
Karate Club:
Baseball Team:
Track Team:
Aikido Club:
Kickboxing Club:
Wrestling Club:
Boxing Club:
Wushu Club:
Equestrian Club:
Culture Clubs
Manga Club:
Art Club:
Benimaru Aya (紅丸 理)
Rifling Club:
Kiriya Asuta (霧矢 明日太)
Chess Club:
Occult Club: (unsure how Student Council approved of this one)
Literature Club:
Symphonic Orchestra:
First in athletics, first in academics, first in discipline, and first in individuality.
Saikouchou Academy offers a wide variety of extracurricular activities, including our world renowned sports clubs, that will help our students on their path to being the extraordinary women they're meant to be.
(This is a journal listing the clubs and sports teams at Saikouchou Academy and the amt of [in-group] members in each. There are obviously people in each club but this journal will only have the members/NPCs of this group in it. Take this into consideration when making your character/deciding what clubs you want your character to join. At this school, you're allowed to join a maximum of three clubs, and are REQUIRED to be enrolled in at least one. Notable NPCs will also be listed here)
Sports Clubs
Mekkaneering Club:
Sakugawa Chieri (佐久川 千枝莉) - President
Benimaru Aya (紅丸 理) - Member
Archery Team:
Tsurubami Honoka (鶴喰 仄華) - Captain
Soccer Team:
Lacrosse Team:
Fencing Club (Western):
Fencing Club (Traditional):
Sakugawa Chieri (佐久川 千枝莉) - 3-dan
Judo Club:
Karate Club:
Baseball Team:
Track Team:
Aikido Club:
Kickboxing Club:
Wrestling Club:
Boxing Club:
Wushu Club:
Equestrian Club:
Culture Clubs
Manga Club:
Art Club:
Benimaru Aya (紅丸 理)
Rifling Club:
Kiriya Asuta (霧矢 明日太)
Chess Club:
Occult Club: (unsure how Student Council approved of this one)
Literature Club:
Symphonic Orchestra:
[[---C r e a t i n g C h a r a c t e r s
Here's What You Need To Do
to make a new character, all you have to do is mostly follow the description in the app! All this journal will be doing is explaining what each field in the description is for.
Name:
You character's name. Nothing too fancy, but please remember that while Saikouchou is a world-renowned school, most of its students will be Japanese. There are only a few international students at this school, and only because they're at the school for a sports scholarship for Mekkaneering. No, you're not gonna be one of those kids with a scholarship u cant just do that yourself!
Kanji:
Since these will be mostly Japanese students, pl
[[---M e k k a B a s i c s
So You're Probably Thinking,
"how do Mekka operate, anyway?" Well, they don't operate solely on physical movement, they also operate with a large dependence on mental processing.
A Mekka can be moved around with its base parts quite easily. In fact, that's how the AMAs of the Great War operated, and they didn't require much other input besides that of the mechanical kind. What took Taijira 15 years to perfect was the technology behind what makes Mekka so unique: the Neural Gear component.
Every Mekkaneer uses a Neural Gear to be able to have the Mekka act as though it's part of their body. By merely thinking about the action, they can have
[[---S e t t i n g
The year is 2254, and the world had just recently entered a new age of robotics five years ago. Former Weapons and War-munitions company Taijira Robotics and Advanced Engineering Co. (Taijira Co.) had profited in huge amounts from their success in the Great War in 2231.
Not to be confused with the Okay War or the Could-Have-Been-Better War, the Great War was a surprisingly short period of conflict between Europe, Asia, and North America that lasted only one and a half years. They had apparently been fighting over some sort of natural resource that was drying up(??). No one besides politicians knew for sure, and it was criticized as one of th
[[---G l o s s a r y
The Mekkaneer's Guide to Everything: A Digital Handbook.
Entries in this Glossary are ordered alphabetically, not chronologically. Use Find [Ctrl+F] to skip to an entry by typing a letter (right now that doesn't seem like it'd be a problem, though)
Field: (abbreviated as FLD) A force-field that surrounds every Mekka upon activation and is required for participating in any Mekkaneering event or when battling. Can be considered the Mekka's "HP Bar." It absorbs external damage until it drops to a certain point and "breaks," however during matches, the participants can decide for each other at which Field level is considered a "loss." It is pro
Featured in Groups
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